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    The LiveKit icon, the name of the repository and some sample code in the background.

    LiveKit Unity SDK

    Use this SDK to add realtime video, audio and data features to your Unity (WebGL) app. By connecting to LiveKit Cloud or a self-hosted server, you can quickly build applications such as multi-modal AI, live streaming, or video calls with just a few lines of code.

    Docs

    Docs and guides at https://docs.livekit.io

    SDK reference

    Installation :

    Follow this unity tutorial using the https://github.com/livekit/client-sdk-unity-web.git link. You can then directly import the samples into the package manager.

    If you want to write JavaScript code in your application (e.g. you want to use React for your UI), you can install our TypeScript package via npm. To avoid confusion, the npm package and the Unity package will always have the same version number.

    Usage :

    There are two different ways to build an application using this package :

    1. Write your application entirely in C# (e.g. ExampleRoom)
    2. Still use JS and be able to bridge the Room object by using our npm package. (e.g. JSExample)

    Debugging

    To display internal LiveKit logs, add LK DEBUG to define symbols

    Examples

    For a complete example, look at our demo

    Connecting to a room

    public class MyObject : MonoBehaviour
    {
        public Room Room;
    
        IEnumerator Start()
        {
            Room = new Room();
            var c = Room.Connect("<livekit-url>", "<your-token>");
            yield return c;
    
            if (!c.IsError) {
                // Connected
            }
        }
    }
    
    

    Publishing video & audio

    yield return Room.LocalParticipant.EnableCameraAndMicrophone();
    

    Display a video on a RawImage

    RawImage image = GetComponent<RawImage>();
    
    Room.TrackSubscribed += (track, publication, participant) =>
    {
        if(track.Kind == TrackKind.Video)
        {
            var video = track.Attach() as HTMLVideoElement;
            video.VideoReceived += tex =>
            {
                // VideoReceived is called every time the video resolution changes
                image.texture = tex;
            };
        }
    };
    

    Sending/Receiving data

    Room.DataReceived += (data, participant, kind) =>
    {
        Debug.Log("Received data : " + Encoding.ASCII.GetString(data));
    };
    
    yield return Room.LocalParticipant.PublishData(Encoding.ASCII.GetBytes("This is as test"), DataPacketKind.RELIABLE);
    


    LiveKit Ecosystem
    LiveKit SDKsBrowser · iOS/macOS/visionOS · Android · Flutter · React Native · Rust · Node.js · Python · Unity · Unity (WebGL)
    Server APIsNode.js · Golang · Ruby · Java/Kotlin · Python · Rust · PHP (community) · .NET (community)
    UI ComponentsReact · Android Compose · SwiftUI
    Agents FrameworksPython · Node.js · Playground
    ServicesLiveKit server · Egress · Ingress · SIP
    ResourcesDocs · Example apps · Cloud · Self-hosting · CLI
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